Andalucía, 1480 — and a developer who never quite put the guitar down

The story behind Lingoquest

Peter Borremans

In 1983, I started a Computer Science degree in Leiden. A year in, I switched to the Conservatorium — the guitar had a stronger pull than I expected, and I spent the years after that teaching it in music schools.

Computer Science and I found our way back to each other in 2009, when I returned to university — older than most of my classmates, but curious in exactly the way that got me hooked the first time.

I live in Morón de la Frontera, in the heart of Andalusian flamenco country — the same soil this game is built on. Flamenco has a word for the kind of raw, unfiltered honesty it's after: duende. That's the feeling I wanted Lingoquest to carry — not a polished tourist version of Spain, but something closer to the real thing.

Lingoquest is what happens when that history collides: a language-learning game built by someone who left programming for music, came back to it, and never stopped being curious about either.

If you've made it this far

Thank you for playing

Lingoquest is a solo, independent project — no studio, no publisher. If you enjoyed crossing the campiña and would like to support what comes next, a small donation goes a long way.